How are you planning on involving the Community in your development process?
The current price reflects our appreciation for those willing to support the game in its development stage.” “The final game price will increase moderately depending on the amount of content added during Early Access. Will the game be priced differently during and after Early Access? Advanced Modding B&S is already one of VR’s most modded and mod-friendly games” 3 enemy archetype (fighters, rangers and mages) 5 spells (Slowing time, Telekinesis, Lightning, Gravity and Fire) More than 21 Weapons (swords, dagger, mace, shields, axes, spear, bow.) 6 Maps (Home, Arena, Ruins, Market, Canyon and Citadel) Unique VR combat: Physics driven objects and characters As is the case with all in-development Early Access titles, you should expect crazy bugs, balance tweaks, performance fluctuation, and content drip. “Although many planned features will be missing until version 1.0, the core combat and interaction mechanics are already in place so the game is currently playable and enjoyable as a combat sandbox. What is the current state of the Early Access version? However, as has been the case up to now, I will be listening carefully to the community and the content of the final release could change depending on feedback and suggestions.” “Progression mode” - Buying / unlocking equipment
“Features planned in the full version are: How is the full version planned to differ from the Early Access version?
Thanks to the fans, the final game will now include the free Dungeons expansion.” However, thanks to the support of Early Access backers the scope of the game has greatly increased and the finish line has now shifted to approximately Q4 2021. “It was initially expecting the Early Access period for the game could be as little as 6 months. With player feedback, I intend to improve the game and add new features throughout its Early Access, and with enough success it is my hope to ultimately evolve the game from a combat sandbox into something with more depth.”Īpproximately how long will this game be in Early Access?
(Even better: add 1 by 1 to ensure no mods conflict with others)ħ) MAKE sure to download the latest mod versionĨ) WILL NOT WORK if you have a pirated Blade and Sorcery, so please.buy the game.“As a pioneer in the field of realistic full physics-driven combat in VR, I believe that the best way to develop the game is with the help of players. WHEN UPDATING BETWEEN U8.4 BETA VERSIONS:ġ) BACKUPyour existing mods (If 9.0 compatible)Ģ) UNINSTALL your CURRENT BETA via Oculus/Steamģ) DELETE the "BladeAndSorcery" Folder HERE: "C:\Users\\AppData\LocalLow\WarpFrog\"Ĥ) DELETE the "Saves" Folder HERE: "C:\Users\\Documents\My Games\BladeAndSorcery\"Ħ) RETURN prior mods to the "Mods" folder. Play Log), your comment/bug will be deleted Mjolnir(U8 and U9) - Wield the power of Thorīefore reporting a bug or something not working properly, please make sure to follow these rules provided by TurnerKC(Slightly edited by me): If something doesn't work and you don't provide proof(ie. More Blood(U8 and U9) - Adds an improved gore effect when dealing damage/Dismemberingĭarksaber(U8 and U9) - Show enemies no mercy with the ultimate lightsaber Telekinesis(U8 and U9) - Telekinetically move enemies around much easier and quicker Star Wars Lightsabers(U8 and U9) - Jedi or Sith? You chooseįast Weapon Handling(U8 and U9) - Swing weapons around much quicker and more lifelike Trials of the Shinobi - Giant Naruto conversion mod? I think yes.3 spells, 20 weapons, 2 maps, 5 waves, and more!Ītomic Disintegration(U9) - A spell that allows you to turn enemies to dust with projectiles, merge, imbue, and choke!ĭismemberment(U8 and U9) - Chop heads off with ease Mods that work well with this: (Click the orange link) *Updated for U9 - Dependent on weapon damager, so all weapons that slash can dismember(Including daggers) The " Damager_LightsaberSlash" that you just downloaded from this mod While at 0, this causes all limbs to be near-instantly dismembered(So I recommend using the base file)Ģ) Open " Damagers" folder within "The Outer Rim"Ĥ) Replace the base Outer Rim's " Damager_LightsaberSlash with * To change how easily limbs get dismembered, focus on "dismembermentMinVelocity" "$type": "Dismemberment.Slice, Dismemberment",
Easy pierce for weapons using base damagersĬustomizable Total Dismemberment base values: Easy dismemberment for The Outer Rim(Check instructions below) Easy dismemberment for Medieval MegaPack(MMP) Easy dismemberment and waves(1v1, 1v2, 1v3, 1v4, 1v5) If you enjoy this mod(And my 100+ others): <. Then simply drop the newly imported folder into the "Mods" folder! To install, go to D:\Steam\steamapps\common\Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\Mods